I placed the asteroids around the last half of the animation where the two ships are evading the asteroids whilst the interceptor tries to line up a shot on the remaining A Wing.
In Maya, if I wanted an object to disappear after it was destroyed within the animation, the hidden tag wouldn't work else it would hide the object throughout the animation. I decided to move the objects to a far away location within the world space that wouldn't make them visible while the rest of the animation played.
The canon fire shots were done using the same trick, I moved the shots to a far off location a single frame after they had hit the ship to give the effect that it had hit and it was no longer within the world space.
Rendering the animation was a pain as the render took place in 30 FPS, different to the 24 FPS that Maya had said was "Real Time". The 30 FPS was set as a Frame Modifier of 1 so I decided to chop it down to 0.8 as this was 80% of the total frame rate I had accounted for, making the video clip exactly 30 Seconds Long.

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